How far can a base PS5 really be pushed?

pixeljunkie

New member
If the preview footage reflects the target console experience, it's impressive how much detail Rockstar appears to be packing into one scene. Crowd density, lighting, draw distance, vehicle variety... lots going on.

I'm curious which concessions we won't notice until we're playing normally. Lower resolution at speed? Less density outside curated areas? Or maybe they've genuinely optimized the engine exceptionally well.
 
The key is separating rendering from simulation. A system can look busy while only a portion of the world is doing expensive AI work at once.
 
PS5 is very powerful but GTA 6 will push it to the limit. But it would be nice to play it on the consoles. That will bring convenience and more fans.
 
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