How many 'life sim' features is too many for GTA 6?

stevefromohio

New member
Properties, gyms, clothing stores, restaurants, sports, fishing, haircuts, car tuning... the wish lists for this game are getting enormous.

I like side activities, but there's a point where extra systems become busywork. What's the one everyday activity you'd actually keep coming back to?
 
I'd rather have five deep side activities than thirty barely functional ones. A lot of games mistake a checklist for a living world.
 
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