cloudy_skies
New member
The preview coverage mentioned optional objectives that might influence how the narrative unfolds. If that turns out to be a meaningful system, it could solve one of my biggest complaints with massive open-world games: side content that feels completely disconnected.
I'm not expecting hundreds of branching endings. Even changed dialogue or relationships would be rewarding.
I'm not expecting hundreds of branching endings. Even changed dialogue or relationships would be rewarding.