Recent content by Northbound27

  1. N

    The licensed music might be the most underrated part of GTA

    Hearing the music in the extended look reminded me how much Rockstar's soundtracks shape the personality of these games. You can be doing nothing special, just driving across town, and the right song turns it into a memory. If you had to pick one thing for GTA 6's radio stations to get right...
  2. N

    I want to see one complete GTA 6 mission, no edits

    The extended look was polished and visually impressive, but it jumped around so much that I couldn't really assess how a mission flows in real time. I'd love a simple 10-minute uncut segment: drive to an objective, talk to someone, make a choice, deal with the consequences. Less spectacle, more...
  3. N

    Would a betrayal ending be way too predictable?

    A crime story about a couple practically invites the audience to expect someone to turn on the other. I've seen a lot of guesses that Lucia will betray Jason, or that Jason will betray Lucia. Would you rather have a genuine partnership throughout, or do you want the story to get messy? No leaks...
  4. N

    No first-person mode at launch? I would actually miss it

    A preview attendee reportedly said first-person wasn't part of the version they saw. That isn't the same thing as a final feature list, but it would disappoint me if the finished game ships without it. I mostly play third person, yet first person was fantastic for just wandering around and...
  5. N

    Let paramedics and firefighters actually DO something this time

    I'd love to hear emergency calls on a scanner and occasionally see one unfold as I drive past.
  6. N

    How many 'life sim' features is too many for GTA 6?

    Buying and personalizing a place. A home base makes all the wandering feel anchored to something.
  7. N

    Anyone else hoping fishing and boating are more than throwaway minigames?

    Same here. RDR2 was at its best for me when I wandered around with no mission selected.
  8. N

    Would you trade map size for more buildings you can enter?

    That's a good distinction. I'd happily take 200 memorable spaces over 2,000 copy-pasted rooms.
  9. N

    Would you trade map size for more buildings you can enter?

    A giant map looks amazing in trailers, but I often find myself wishing more of the city were accessible. Apartments, diners, motels, small shops, clubs — the ordinary places. If Rockstar had to choose, would you prefer more square miles or fewer miles with a lot more interiors?
  10. N

    Fuel stops in GTA 6: cool detail or terrible chore?

    I like the roadside ritual more than the mechanic itself. Stop for coffee, hear the radio, watch people wander in and out. That's the kind of world detail I want.
  11. N

    Please let us complete missions without a giant 'MISSION FAILED' screen

    A robbery mission that lets you enter from the roof, rear alley or front door would be so replayable, even if it converged on the same ending.
  12. N

    Could GTA 6 Online have separate roleplay servers?

    Separate experiences seems like the sensible approach. Some people want organized stories; others want free-roam mayhem.
  13. N

    I want NPCs to react differently to Lucia and Jason

    Different social reactions would give the world personality. I'd rather have a few convincing interactions than thousands of generic voice lines.
  14. N

    Steam vs Rockstar Launcher: does the storefront matter to you?

    Whenever the PC edition eventually arrives, do you care which launcher sells it first? I prefer keeping my games in one library, but for something this anticipated I'm wondering whether that preference would survive five minutes.
  15. N

    Would you buy a console JUST to play GTA 6?

    If the wait were a year, I'd be tempted. If it's a few months? I'd rather save that money for the PC version. Problem is we don't know the wait.
Back
Top